

HERO AND PARTY

Undercroft is
reincarnation of classic Role Playing Games. You control a bunch
of adventurers in a dangerous fantasy world with many quests
draging them through the story. Your way is full of obstacles
and struggles that you have to overcome. To do so, you have to
train and coordinate unique features of your heroes. Each hero
in the party has a set of features as described bellow.

Health and stamina
Health is the most important variable. If it drops to
zero, your hero is dead. You can revive him with a priest's or
a summoner's reviving spell, or you can buy a yellow
revive potion in magic shops or temples.
Stamina is the hero's energy that he/she uses to
perform special skills. Warrior
characters gets tired by performing special moves and attacks,
spellcasters get tired by using magic. With zero stamina a
hero can't do any special moves, and must stick with the
standard attacks with the currently held weapon.
Low health or stamina can be improved by eating certain kinds
of food and drinking potions.
You can't camp in Undercroft. Always carry a sufficient
stock of potions and food on your travels.

Basic physical attributes
Strength is a power of your muscles and body. It is
especialy important for melee combatants. High strength
improves melee attack. It also improves maximum
health.
Dexterity combines swiftness, agility and finesse. It
is especialy important for archers and users of throwing
weapons. High dexterity improves ranged attack. It also
improves defence through ability to dodge attacks.
Constitution raises overall body hardness and
endurance. It is high for characters with strong will and long
experience with destructive forces of nature. Heroes with
great constitution have plenty of stamina and high resistances
against fire, cold and poison.

Attack power, defence and resistances
Every character in the game (hero or enemy) has
attack power, defence and three
elemental resistances: against fire, cold and poison.

Hero's attack power, or the power of the equipped
weapon, is combined from three factors:
-
physical attritutes - strength for melee attacks
and dexterity for ranged attacks
- power of the active weapon and other equipment
-
passive skills - for example if you wield a sword and you
have sword expert skill, your attack power is
improved.
The power of spells is independent from the currently held
weapon. It is strictly defined by the level of the respective
spell.
Defence (or physical resistance, or armor) is an
ability to endure a physical attack. It can be improved by
training dexterity (or ability to dodge attack) or
equiping a protective item (armor or jewelry).
Elemental resistances can be improved by training
constitution or equiping a protective item (armor or
jewelry).

Classes and skills
Every hero must choose a class (occupation, job, carrer if you
like). Each occupation gives a hero a different set of
abilities and starting attributes. See the
chapter about the occupations and skills.

Experience and level
Important things abour experience and levels:
-
You get experience for damage dealing in combat.
The higher damage your hero does, the more experience
he/she gets.
-
You also get experience for casting defensive
spells, completing quests, and using special items.
-
You can summon creatures to help you in combat. Their
experience gain is divided equaly between the party
members.
-
When hero's experience is high enough, he/she steps to a
higher level. For every level the hero gets
2 free points, which he/she can use to improve
physical attributes or skills.
-
A skill's level can't exceed a hero's overall level. Example: level 5 mage can learn level 5 fireball at
most.

Party
Heroes in Undercroft form a party. Together they can
combine their powers to overcome their weaknesses and become
much more effective in combat. In the beginning of a new game
you can create a party of up to 4 people.
You can create a smaller party or even take a single hero. A
single hero is gaining much more experience, because he do not
share it, but he/she has some serious disadvantages in combat.
Also every class without help of the others may be very
vulnerable to certain creatures. Beginers should pick party of
4 heroes and take different classes to have the most versatile
group.
Also in combat the weakest of the party (the hero with the
lowest current health) has significantly lower chance to be
hit thanks to protection of the other party members.
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