

LIST OF QUESTS

This section gives you a quick overview of the quests to let you
know, if you miss something, and give a hint where to get a
quest and where to finish it. If you need the solution described
in detail, see the section
Complete solution.
The content:
Kill vermin (side quest)
Description - Blacksmith Myron asked you to kill giant
worm, that is plundering his garden.
Assignment - Blackmith's shop in Dunghill.
Fulfilment - Kill giant worm in the garden next to
blackmith's shop.

Street fight (side quest)
Description - You've met local roughneck Ukmar. He
challenged you to fight. You can win money by knocking him
down.
Assignment - Talk to Ukmar standing in the alley to the
west.
Fulfilment - Defeat Ukmar in duel.

Auntie (side quest)
Description - Woman in dunghill asked you to find her
old auntie's cottage in the woods to the south east and
present her regards. It would be great if you try to persuade
the old woman to move to the town to live with her niece.
Assignment - Talk to a woman in Dunghill, northwest
corner.
Fulfilment - Enter cottage in woods southeast from
Dunghill.

Brother (side quest)
Description - You met some man near a tomb entrance in
the woods. He's terrified to death. His brother disappeared in
the tomb, but he's not brave enough to look for him there. The
man was talking about some bone ghosts in the tomb.
Assignment - Talk to man in front of tombs entrance
(north end of woods between Dunghill and Nimlor).
Fulfilment - Find man's brother inthe tomb. He's in
chamber to the northeast.

Hunter's dog (side quest)
Description - Vorack the hunter asked you to find his
dog. The animal got lost near tomb entrance to the northwest
from Nimlor village.
Assignment - Talk to Vorack in Nimlor.
Fulfilment - After the talk find the dog near the
tomb's entrance and defeat it. Go back to Vorack.

Fire demon (side quest)
Description - Some woman in Nimlor said, that there's a
cave with fire breathing demon to the south of the village.
This could be interesting.
Assignment - Talk to woman in Nimlor.
Fulfilment - Kill the demon located southwest from
Nimlor.

Messenger (side quest)
Description - You took a job from some wealthy
merchant. He needs you to deliver a letter to his fellow
merchant in Dolbrad. You will find the man on market place
near city centre.
Assignment - Talk to merchant in Nimlor.
Fulfilment - Talk to merchant on Market place in the
Dolbrad.

Bet of your life
Description - You've bet with bunch of milksops that
you will enter the old abandoned graveyard of the city of
Dolbrad. Everybody seems to be frightened by rumors about this
spooky place. Bring any gold from the royal tomb to a Jolly
Goose tavern and win the bet.
Assignment - Starting quest of the game.
Fulfilment - Get to Jolly Goose tavern in the
Dolbrad.

Leaving dunghill
Description - You woke up in some cellar. Bartender
said, that you drunk too much last night and then you attacked
some woman's chickens, so people had to lock you up. The
animals are scattered throughout the town now. Townfolk agreed
to forget about your behavior, if you gather the missing heads
back.
Assignment - Talk to bartender.
Fulfilment - Find six chicken in the Dunghill and take
them back to Mathylde.
Distant moaning (side quest)
Description - You heard some distant moaning in the
forest. It went from south. maybe you should investigate, what
is happening there...
Assignment - You run across it in the forest. You can't
miss it.
Fulfilment - Fight your way through the tree trolls to
the young lady on the south end of the forest.

Fur coat (side quest)
Description - Old gypsy complained about coming winter.
His old coat came apart and he has no furs to tailor a new
one. He will pay you well for bringing him furs from six
wolves.
Assignment - Talk to gypsy in the van on the west.
Fulfilment - Come to gypsy with six wolf furs.

Cave spring (side quest)
Description - Summoner asked you to fill a flagon with
underground water for one of his spells or what. Proper spring
should be in some cave hidden in the woods to the north.
Assignment - Talk to summoner in the cottage.
Fulfilment - Find spring in troll cave. It's on the
north. Use flagon on it and bring it back to summoner.

Fire pit (side quest)
Description - Monks from forest temple are complaining,
that there's pit nearby infested with foul demons. You
promised to drive them out. Monks gave you holy water, which
can break the demonic power. Just find it's roots and sprinkle
them.
Assignment - Talk to monks in temple of Anrak.
Fulfilment - Find all red circles in the lava pit
(which lies east from the temple) and step in them. Then kill
fire lord and go back to temple.
Wolf hunt (side quest)
Description - Woodcutters in Aenor's Glen are
complaining about wolf pack, that is terrorising them. You can
make some money by killing the beasts.
Assignment - Talk to woodcutters in a cottage east fron
your starting point.
Fulfilment - Kill all wolves in the area, the
woodcutter take you to.

hidden gold mine (side quest)
Description - West of the Aenor's Glen lies hidden gold
mine. Old miner told you to seek some monk statue in the
woods. Maybe you should investigate more.
Assignment - Give orkish brandy to beggar next to
Crossbow tavern.
Fulfilment - Enter the mine.

Lazy apprentice (side quest)
Description - Young druidic apprentice in Aenor's Glen
promised to share one of his master's secrets, if you help him
to pass some exam. Bring ogla's herbs from ogla's maze lying
to the south in Aenor's Glen.
Assignment - Talk to Edwin (northwest corner of the
village).
Fulfilment - Get the ogla's herbs in the maze and bring
it to Edwin.

Freeing troll (side quest)
Description - You've met captured troll in Aenor's
Glen. He asked you to set him free. Troll explained, that some
rocks around here are marked by troll symbols. These rocks can
be passed, if you have some weird troll magical item with you.
Find a way through rocks and free the troll, if you will.
Assignment - Talk to imprisoned troll (northeast corner
of the village).
Fulfilment - Get to the troll from the other side.

desperate archer (side quest)
Description - You've met a desperate archer in Aenor's
Glen. He's lost some icebear bow while tracing wolves into
their lair in the wilderness.
Assignment - Talk to archer (north from Crossbow
tavern).
Fulfilment - Find the bow in wolf's lair and bring it
back to the archer.

Passing Aenor's Glen
Description - You had to bypass flooded river through
the mountains and you ended in village of Aenor's Glen. You
can't proceed, because the eastern gate is locked in order of
captain roland. And the man seems to be lost in mountains.
Guard suggested to ask local druid.
Assignment - Talk to watch at the eastern gate.
Fulfilment - Find Roland.

Lost captain
Description - Druid ogla told you, that you can bring
captain roland back, but you need to get his spring stone and
take it to the other side of the avalanche that blocks the
way. There are some druidic stones on the other side, where
you can unloose the magical power to melt the snow.
Assignment - Talk to Ogla, the druid.
Fulfilment - Talk to Roland.
| PART 4 - ABANDONED GRAVEYARD |
Broken lever (side quest)
Description - You found a lever with broken mechanism
in upper catacombs. Two gears are missing.
Assignment - You come across the broken lever in upper
catacombs. You can't miss it.
Fulfilment - Find two gears to fix it. One lies in one
of the chambers to the north. Second in behind the jamed doors
to the east. You got behind the door through lower
cattacombs.

Lost necklace (side quest)
Description - You've met moaning zombie on the
abandoned graveyard. Corpse didn't attack you. It just cried
for some jewelry that was stolen from her by someone called
Mad Edward.
Assignment - Talk to moaning zombie in one of the
eastern yards.
Fulfilment - Necklace lies in small tomb occupied by
the Mad Edward. The entrance is in the southwest corner near
the start of this part of the game.

Creating life (side quest)
Description - You have found a conceited necromancer
Leonard on the old graveyard. He ordered you to bring him five
body parts, matching precisely his description. He needs them
to finish his experiment to create sentient life form.
Assignment - Talk to Leonard.
Fulfilment - Bring the five bodyparts to Leonard.

Royal seal
Description - Old gravedigger in the graveyard told
you, that you need royal seal to open king's tomb. Walking
deads broke the thing into four parts and scattered it
throughout the tombs. Gravedigger found one part himself, but
he won't give it to you until you do some job for him.
Assignment - Talk to gravedigger.
Fulfilment - Get four pieces of the seal and use them
to open the royal tomb.

Errand: kill rats
Description - Gravedigger ordered you to kill all rats
in his cellar.
Assignment - Talk to gravedigger.
Fulfilment - Kill all rats in gravedigger's cellar and
go back to him.

Errand: wine
Description - Gravedigger ordered you to bring wine he
hid in tomb of knight Ambrius. It should be in the southeast
corner of a big hall behind some illusion wall.
Assignment - After the first errand.
Fulfilment - Find the wine the tomb of Ambrius and
bring it to gravedigger.

Errand: graves
Description - Gravedigger ordered you to burry a few
bodies. He left the coffins and the tools in small yard in the
northeast corner of the cemetery.
Assignment - After the second errand.
Fulfilment - Find shovel and pick in a small yard in
the norteast corner of the graveyard and create the graves.
Then go back to gravedigger.

King's tomb
Description - You did it! You got into the tomb. Now
you have to search the place of king's final rest and look for
some proof, that you got there. This will make you win the bet
with merchants!
Assignment - On entering the royal tomb.
Fulfilment - Find the king's sarcophagus.
Helping hangman (side quest)
Description - Hangman want you to find some zombie near
his tree, who crops his feet and put an end to this.
Assignment - Talk to hangman located east from temple
next to the well.
Fulfilment - After the talk find a fat dead north from
the hangman and kill it.

Bell tower (side quest)
Description - Hangman told you, that key to the bell
tower is hidden in a prior's cell behind some fat red book in
his library.
Assignment - Talk to hangman after killing the zombie
he wanted dead.
Fulfilment - Find prior's cell and click the red book
in the book shelf.

Viper staff (side quest)
Description - You entered cloister underground. Some
crazy monks are performing evil rituals here. Unfortunatelly
you were disclosed by one of them, but this insidious mongrel
hadn't alert anyone yet. Instead he asked you to bring him
some viper staff. He's seriously obsessed with that thing.
Assignment - Talk to monk near the level entrance.
Fulfilment - Bring viper staff to monk from lower
level.

Call for help (side quest)
Description - You've heard weak call for help comming
through northern wall in second level of the cloister
underground. Another guy needing your action to save his neck?
You come across the quest.
Assignment - Find the imprisoned people.
Fulfilment - Talk to all of them to release them.

Evil cult
Description - You enraged king's ghost by your atempt
to enter his tomb and he cursed you pretty bad. Now you must
stop evil rituals that disturb dead around here to make the
king to remove the curse. Rituals take place in ruined
cloister to the north.
Assignment - Get to the tomb of the King and enter the
place of his eternal rest.
Fulfilment - Kill master of the evil cult.

Entering cloister
Description - Way to cloister is sealed but king
ordered you to go to the archer's statue north from his tomb.
He'll open some way in for you.
Assignment - Talk to undead king near the entrance of
the royal tomb.
Fulfilment - Get into cloister through spider
tunnel.

The crypt
Description - There's an entrance to the underground
through the crypt under the temple in the ruined cloister. You
have to find one special statue in the temple - it has a
prominence, which can be pressed and turns the statue. You
should turn it to south.
Assignment - Read book about the crypt entrance in the
library.
Fulfilment - Enter the cloister underground.
Ghouls in the sewers (side quest)
Description - Sewage worker on the small square asked
you to clean up city sewers out of ghouls.
Assignment - Talk to the sewage worker on the Small
square.
Fulfilment - Bring 10 ghoul eyes to the sewage
worker.

Missing boy (side quest)
Description - Desperate woman near the city park is
looking for the lost son. Will you help her?
Assignment - Talk to woman on the west end near the
city park wall.
Fulfilment - Find the boy in the southwest corner of
the city park.

Alchemist (side quest)
Description - You've met an alchemist south from Mad
Dwarf pub. The man stays outside his house, because he played
with some summoning spell and now he has big angry demon in
the cellar. You promissed to look at it.
Assignment - Talk to alchemist on the east end of the
city.
Fulfilment - Enter alchemist's house and kill the demon
in the cellar. Talk to alchemist again.

Adventurer (side quest)
Description - Some looser, who sells apples near the
city zoo, told you, that he wants to be a great hero. He said
he can't become one, because he does not have proper hardware.
He apparently envy axe owned by a guy named rimbrock, who
often shows his face in Mad Dwarf pub. Maybe you can get the
axe for the looser.
Assignment - Talk to apple merchant near the city
zoo.
Fulfilment - Bring Rimbrock's axe to the merchant.

Paying debts (side quest)
Description - Duncan the blacksmith is really angry.
Someone called Rimbrock bought an axe from him, but haven't
paid the debt. Talk to Duncan in Duncan's axes.
Assignment - Find Rimbrock in Mad Dwarf pub. You have
to have "adventurer" quest to do that.
Fulfilment - Kill Rimbrock and get back to Duncan.

Befert hermit (side quest)
Description - Shop called Hermit's eden was spoilt. Big
reward will be paid to anyone, who helps to find the lost
ware.
Assignment - Read note column near Duncan's axes
several times.
Fulfilment - Find the ware in the southeast corner of
the city and then report it in Hermit's eden.

Princess (side quest)
Description - A lady living in a big house on the
market place has lost her lovely poodle princess. Reward to
anyone, who finds the dog.
Assignment - Read note column near Duncan's axes
several times.
Fulfilment - Find the dog in city sewers.

Retired gladiator (side quest)
Description - Old gladiator razzik told you, that he's
slave to a treacherous promoter Khumrac. With Razzik's
reference you can duel in city arena, so you have a chance to
kick Khumrac's buttocks and win a reward.
Assignment - Talk to Razzik.
Fulfilment - Talk to Khumrac and then kill all his pets
in the arena. Then ask Khumrack for Razzik's freedom and bring
Khumrack's scroll to Razzik.

Smugglers
Description - You must flee from the city of Dolbrad,
but you can't use guarded city gate. Merchants in the tavern
suggested to contact local smuggler gang, who has the
residence in a smal alley south west from Jolly Goose tavern.
The password should be ropedancer.
Assignment - Talk to merchants in Jolly Goose
tavern.
Fulfilment - Find secret residence of smugglers in the
alley near the Jolly Goose tavern and talk to their boss. Then
do all the jobs he orders you.

Ransom
Description - You have to collect ransom from five
places in the city. They are marked in your map by the red
crosses.
Assignment - Say 'yes' to work offer from the
smugglers.
Fulfilment - Collect ransom from 5 places around the
city.

Tournament
Description - Local gangs of smugglers, assassins and
lizardmen used to compete in illegal tournaments. Each gang
sends a team into city sewer with ring as a gang sign. Team,
which returns with all three rings, wins. You have to win for
your gang.
Assignment - After finishing the first task from
smugglers.
Fulfilment - Kill assassin team in the sewers (tey are
to the east) and kill lizardmen team (southwest corner). Bring
two rings back to the smugglers.

Competition
Description - New gang settled down in a house near the
duncan's axes. Destroy the competition.
Assignment - After finishing the second task from
smugglers.
Fulfilment - Find way into the house and get their
boss.

New warehouse
Description - Your gang bought old unoccupied house
located in south west corner of the city and neighbouring the
city park. They want it to be a warehouse, but some
supernatural activity prevents that. Solve the problem.
Assignment - After finishing the third task from
smugglers.
Fulfilment - Solve House of horror quest and get
back to smugglers.

House of horror
Description - You followed orders of your boss and
entered a long abandoned house, that he want to change into a
new warehouse. You soon realized, that this house contains
some dark mystery and tortured ghosts, who won't gave up their
tomb easily.
Assignment - Enter the abandoned house.
Fulfilment - Kill the duke Falstad, whose ghost is
nested in the house.

Magic mirror
Description - You found strange mirror in the cursed
house. You should ask about it someone more experienced in
magic.
Assignment - Find mirror in the haunted house.
Fulfilment - Talk to alchemist.

Seeker
Description - The old alchemist suggested, that mirror
can be a portal. He will create a seeker for you - enchanted
animal, which will allow you to pass the portal. just bring
him black cat and root of a man-eating plant.
Assignment - Talk to alchemist about mirror in the
haunted house.
Fulfilment - Bring black cat and root of a man-eating
plant to alchemist.

Magic circle
Description - You found magic circle in the dungeon
under the cursed house. You traced it to the paper, so you can
show it to someone, who can recognize it.
Assignment - Step into a red circle in the dungeon of
the haunted house.
Fulfilment - Bring scheme to alchemist.

Blood link
Description - Magic circle is part of a bounding spell
between necromancer and his victim. This spell prevents
necromancer's soul to die as long, as the victim lives. Bring
personal thing of a victim to the alchemist. He'll charm it to
allow you to find necromancer with it.
Assignment - Show scheme to alchemist.
Fulfilment - Bring duke's ring to alchemist. Then go to
dungeon of the haunted house and step into red circle. Each
time a new circle will appear until you find the crack to
necromancers cell.

Duke of horror
Description - You revived necromancer and he explained
the curse he imposed on a duke, who lived in the house. The
duke's immortality ends on an astral plane between world of
living and dead. You have to find gate to the plane.
Necromancer told you to "follow blood in duke's study
room".
Assignment - Find necromancer in the dungeon.
Fulfilment - Find the bleeding picture in the duke's
study room.

Killing immortal
Description - Duke's immortal body spreads roots of
it's power throughout the astral plane. Destroy nests of the
power - the glowing crystals, to bring physical body of the
duke here and make him mortal again. Then kill him.
Assignment - You get this one after you enter the
astral plane.
Fulfilment - Destroy all power crystals and then kill
the duke.

Outlaw
Description - You got away from the evil cult, but not
for long. These lunatics were connected to official church
through person of archbishop's brother, who seems to was a
leader of the cult. Now you are charged with his murder and so
you've become the most wanted outlaw.
Assignment - Entering the port of Dolbrad.
Fulfilment - Leaving the port of Dolbrad.

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